BCU has a reputation for producing some of the most talented graduates in the games industry, with alumni working on high-profile titles across various roles. From indie projects to AAA blockbusters, BCU students have left their mark on some of the most exciting games in recent years. Here鈥檚 a look at five standout titles that BCU graduates have contributed to:
Sea of Thieves - Kyle Sheridan and Nadia Nadeem
Rare鈥檚 beloved pirate adventure,聽Sea of Thieves, has continued to grow since its release, and BCU graduates have played a vital role in shaping its experience. Kyle Sheridan (Computer Games Technology) contributed as a Gameplay Intern, while Nadia Nadeem (Computer Games Technology) worked as a Junior Engine Programmer, helping to refine the mechanics that make the game鈥檚 open seas so immersive. Additionally, Steph Marcus (MA Video Game Development), Head of UX/UI at Sprung Studios, played a key role in major updates, ensuring the interface remains accessible and engaging.
Battlefield 2042 -聽Nathan Russell
顿滨颁贰鈥檚听Battlefield 2042聽has evolved through live service updates, and BCU graduate Nathan Russell (MA Video Game Development) has been a key part of that journey. As a UI Technical Artist, Nathan has helped refine the user interface and overall player experience, ensuring smooth interactions and an immersive battlefield environment.
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Avatar: Frontiers of Pandora -聽Chris Socratous
Ubisoft鈥檚 visually stunning聽Avatar: Frontiers of Pandora聽transports players to James Cameron鈥檚 vibrant world, and one of BCU鈥檚 own helped craft the user experience. Chris Socratous (MA Video Game Development) worked as a Senior UX Designer on the project, ensuring the game鈥檚 menus, interactions, and player guidance felt seamless and intuitive within the richly detailed environments of Pandora.
Halo Infinite -聽Steph Marcus聽
One of gaming鈥檚 most iconic franchises,聽Halo Infinite, has continued to receive major updates, and BCU graduate Steph Marcus (MA Video Game Development) has played a crucial role. As Head of UX/UI at Sprung Studios, Steph has helped shape the game鈥檚 interface, making sure every element is clear, functional, and engaging for players diving into the legendary sci-fi shooter.
The Texas Chainsaw Massacre -聽Freddie Pitcher
A terrifying multiplayer experience inspired by the classic horror film,聽The Texas Chainsaw Massacre聽is a showcase of atmospheric tension. BCU graduate Freddie Pitcher (MA Video Game Development) served as a Lighting Artist on the game, helping to craft the eerie, shadow-filled environments that heighten the horror and keep players on edge.